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		<h1>[name]</h1>

		<div class="desc">
		Abstract base class to load generic binary textures formats (rgbe, hdr, ...).
		This uses the [page:FileLoader] internally for loading files, and creates a new
		[page:DataTexture].
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		<h2>Examples</h2>

		<div>
			See the [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/RGBELoader.js RGBELoader]
			for an example of a derived class.
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		<h2>Constructor</h2>

		<h3>[name]( [page:LoadingManager manager] )</h3>
		<div>
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use.
		Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />

		Creates a new [name].
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		<h2>Properties</h2>

		<h3>[property:LoadingManager manager]</h3>
		<div>
		The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
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		<h2>Methods</h2>

		<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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		[page:String url] — the path or URL to the file. This can also be a
			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded texture.<br />
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
		[page:Function onError] — Will be called when load errors.<br />
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		Begin loading from url and pass the loaded texture to onLoad.
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		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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